Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl |
Include |
#include "ShowFlagsValues.inl" |
NSLOCTEXT
(
"UnrealEd",
"VolumetricLightmapSF",
"Volumetric Lightmap"
)
If the indirect lighting cache is enabled, for now SHOWFLAG_ALWAYS_ACCESSIBLE because it's exposed in SceneCapture