NSLOCTEXT

Needed for VMI_LightmapDensity and VMI_LitLightmapDensity, render checkerboard material with UVs scaled by lightmap resolution w.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/ShowFlagsValues.inl

Include

#include "ShowFlagsValues.inl"

Syntax

NSLOCTEXT
(
    "UnrealEd",
    "StationaryLightOverlapSF",
    "Stationary Light Overlap"
)

Remarks

Needed for VMI_LightmapDensity and VMI_LitLightmapDensity, render checkerboard material with UVs scaled by lightmap resolution w. color tint for world-space lightmap density

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss