Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Net/NetworkProfiler.h |
Include |
#include "Net/NetworkProfiler.h" |
Source |
/Engine/Source/Runtime/Engine/Private/NetworkProfiler.cpp |
Called when the server first starts listening and on round changes or other similar game events. We write to a dummy file that is renamed when the current session ends.
Parameter |
Description |
---|---|
bShouldContinueTracking |
Whether to continue tracking |
InURL |
URL used for new session |