FNetworkProfiler::TrackSessionChange

Called when the server first starts listening and on round changes or other similar game events.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Net/NetworkProfiler.h

Include

#include "Net/NetworkProfiler.h"

Source

/Engine/Source/Runtime/Engine/Private/NetworkProfiler.cpp

Syntax

void TrackSessionChange
(
    bool bShouldContinueTracking,
    const FURL & InURL
)

Remarks

Called when the server first starts listening and on round changes or other similar game events. We write to a dummy file that is renamed when the current session ends.

Parameters

Parameter

Description

bShouldContinueTracking

Whether to continue tracking

InURL

URL used for new session

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