FOutBunch

A bunch of data to send.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Net/DataBunch.h

Include

#include "Net/DataBunch.h"

Syntax

class FOutBunch : public FNetBitWriter

Remarks

A bunch of data to send.

Variables

Name Description

Public variable

uint8: 1

 

bClose

Public variable

uint8: 1

 

bHasMustBeMappedGUIDs

Public variable

uint8: 1

 

bHasPackageMapExports

Public variable

uint8: 1

 

bIsReplicationPaused

Public variable

uint8: 1

 

bOpen

Public variable

uint8: 1

 

bPartial

Public variable

uint8: 1

 

bPartialFinal

Public variable

uint8: 1

 

bPartialInitial

Public variable

uint8: 1

 

bReliable

Public variable

UChannel *

 

Channel

Public variable

int32

 

ChIndex

Public variable

FName

 

ChName

Public variable

int32

 

ChSequence

Public variable

EChannelCloseRe...

 

CloseReason

Public variable

FString

 

DebugString

Public variable

TArray< FNetwor...

 

ExportNetGUIDs

Public variable

TArray< uint64 ...

 

NetFieldExports

Public variable

FOutBunch *

 

Next

Variables.

Public variable

int32

 

PacketId

Public variable

uint8: 1

 

ReceivedAck

Public variable

double

 

Time

Constructors

Name Description

Public function

FOutBunch()

Functions.

Public function

FOutBunch

(
    UChannel* InChannel,
    bool bClose
)

Public function

FOutBunch

(
    UPackageMap* PackageMap,
    int64 InMaxBits
)

Destructors

Name Description

Public function Virtual

~FOutBunch()

Functions

Name Description

Public function

FString

 

GetDebugString()

Public function

void

 

SetDebugString

(
    FString DebugStr
)

Public function

FString

 

ToString()

Overridden from FBitWriter

Name Description

Public function Virtual Const

void

 

CountMemory

(
    FArchive& Ar
)

Counts the in-memory bytes used by this object

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