Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Net/RepLayout.h |
Include |
#include "Net/RepLayout.h" |
Source |
/Engine/Source/Runtime/Engine/Private/RepLayout.cpp |
bool ReceiveProperties
(
UActorChannel * OwningChannel,
UClass * InObjectClass,
FReceivingRepState *__restrict RepState,
UObject * Object,
FNetBitReader & InBunch,
bool & bOutHasUnmapped,
bool & bOutGuidsChanged,
const EReceivePropertiesFlags InFlags
) const
Reads all property values from the received buffer, and applies them to the property memory.
Parameter |
Description |
---|---|
OwningChannel |
The channel of the Actor that owns the object whose properties we're reading. |
InObjectClass |
Class of the object. |
RepState |
RepState for the object. This is expected to be valid. |
Data |
Pointer to memory where read property data should be stored. |
InBunch |
The data that should be read. |
bOutHasUnmapped |
Whether or not unmapped GUIDs were read. |
bOutGuidsChanged |
Whether or not any GUIDs were changed. |
Flags |
Controls how ReceiveProperties behaves. |