FReplayPlaylistTracker

Used with [UGameInstance::PlayReplayPlaylist](API\Runtime\Engine\Engine\UGameInstance\PlayReplayPlaylist) to manage playing a set of Replays in succession.

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Inheritance Hierarchy

TSharedFromThis

FNoncopyable

FReplayPlaylistTracker

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Net/ReplayPlaylistTracker.h

Include

#include "Net/ReplayPlaylistTracker.h"

Syntax

struct FReplayPlaylistTracker :
    public TSharedFromThis< FReplayPlaylistTracker >,
    public FNoncopyable

Remarks

Used with UGameInstance::PlayReplayPlaylist to manage playing a set of Replays in succession.

Constructors

No constructors are accessible with public or protected access.

Destructors

Name Description

Public function

~FReplayPlaylistTracker()

Functions

Name Description

Public function Const

const TArray...

 

GetAdditionalOptions()

Gets the last updated value of AdditionalOptions.

Public function Const

const int32

 

GetCurrentReplay()

Gets the index of the current replay in the playlist.

Public function Const

UGameInstanc...

 

GetGameInstance()

Gets the GameInstance used to start replays.

Public function Const

const int32

 

GetNumReplays()

Gets the number of replays in the playlist.

Public function Const

const TArray...

 

GetPlaylist()

Gets the actual playlist.

Public function Const

UWorld *

 

GetWorldOverride()

Gets the last updated value of WorldOverride.

Public function Const

const int32

 

IsOnLastReplay()

Whether or not we're currently on the last replay in a playlist.

Typedefs

Name

Description

ThisClass

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