FReplicationChangelistMgr

[FReplicationChangelistMgr](API\Runtime\Engine\Net\FReplicationChangelistMgr) manages a list of change lists for a particular replicated object that have occurred since the object started replicating Once the history is completely full, the very first changelist will then be merged with the next one (freeing a slot) This way we always have the entire history for join in progress players This information is then used by all connections, to share the compare work needed to determine what to send each connection Connections will send any changelist that is new since the last time the connection checked

Windows
MacOS
Linux

Inheritance Hierarchy

FNoncopyable

FReplicationChangelistMgr

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Net/RepLayout.h

Include

#include "Net/RepLayout.h"

Syntax

class FReplicationChangelistMgr : public FNoncopyable

Remarks

FReplicationChangelistMgr manages a list of change lists for a particular replicated object that have occurred since the object started replicating Once the history is completely full, the very first changelist will then be merged with the next one (freeing a slot) This way we always have the entire history for join in progress players This information is then used by all connections, to share the compare work needed to determine what to send each connection Connections will send any changelist that is new since the last time the connection checked

Constructors

No constructors are accessible with public or protected access.

Destructors

Name Description

Public function

~FReplicationChangelistMgr()

Functions

Name Description

Public function Const

void

 

CountBytes

(
    FArchive& Ar
)

Public function Const

FRepChangeli...

 

GetRepChangelistState()

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