GetReplicatedProperty

Wrapper to find replicated properties that also makes sure they're valid

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h

Include

#include "Net/UnrealNetwork.h"

Syntax

static FProperty * GetReplicatedProperty
(
    const UClass * CallingClass,
    const UClass * PropClass,
    const FName & PropName
)

Remarks

Wrapper to find replicated properties that also makes sure they're valid

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