RegisterReplicatedLifetimeProperty

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h

Include

#include "Net/UnrealNetwork.h"

Source

/Engine/Source/Runtime/Engine/Private/UnrealNetwork.cpp

Syntax

void RegisterReplicatedLifetimeProperty
(
    const NetworkingPrivate::FRepPropertyDescriptor & PropertyDescriptor,
    TArray< FLifetimeProperty > & OutLifetimeProps,
    const FDoRepLifetimeParams & Params
)

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