Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Net/VoiceConfig.h |
Include |
#include "Net/VoiceConfig.h" |
Source |
/Engine/Source/Runtime/Engine/Private/VoiceConfig.cpp |
void RegisterWithPlayerState
(
APlayerState * OwningState
)
This function sets up this talker with a specific player. It is necessary to use this to properly control a specific player's voice and receive events.