Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/ODSC/ODSCManager.h |
Include |
#include "ODSC/ODSCManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/ODSC/ODSCManager.cpp |
void AddThreadedRequest
(
const TArray< FString > & MaterialsToCompile,
EShaderPlatform ShaderPlatform,
bool bCompileChangedShaders
)
Add a request to compile a shader. The results are submitted and processed in an async manner.
false if no longer needs ticking
Parameter |
Description |
---|---|
MaterialsToCompile |
List of material names to submit compiles for. |
ShaderPlatform |
Which shader platform to compile for. |
bCompileChangedShaders |
Whether or not we should recompile shaders that have changed. |