| UObject::GetLifetimeReplicatedProps()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/Emitter.h |
Include |
#include "Particles/Emitter.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/Emitter.cpp |
virtual void GetLifetimeReplicatedProps
(
TArray< FLifetimeProperty > & OutLifetimeProps
) const
Returns the properties used for network replication, this needs to be overridden by all actor classes with native replicated properties