Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/EmitterCameraLensEffectBase.h |
Include |
#include "Particles/EmitterCameraLensEffectBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void DeactivateLensEffect()
Deactivtes the particle system. If bDestroyOnSystemFinish is true, actor will die after particles are all dead.