Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleEventManager.h |
Include |
#include "Particles/ParticleEventManager.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleEventManager.cpp |
virtual void HandleParticleBurstEvents
(
UParticleSystemComponent * Component,
const TArray< FParticleEventBurstData > & BurstEvents
)