UParticleModuleAttractorPointGravity

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Attractor/ParticleModuleAttractorPointGravity.h

Include

#include "Particles/Attractor/ParticleModuleAttractorPointGravity.h"

Syntax

class UParticleModuleAttractorPointGravity : public UParticleModuleAttractorBase

Variables

Name Description

Public variable

FVector

 

Position

The position of the point gravity source.

Public variable

float

 

Radius

The distance at which the influence of the point begins to falloff.

Public variable

FRawDistributio...

 

StrengthRaw

The strength of the point source.

Constructors

Name Description

Public function

UParticleModuleAttractorPointGravity

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

InitializeDefaults()

Initializes the default values for this property

Overridden from UParticleModule

Name Description

Public function Virtual

void

 

CompileModule

(
    FParticleEmitterBuildInfo& Emitter...
)

Called once to compile the effects of this module on runtime simulation.

Public function Virtual

void

 

Render3DPreview

(
    FParticleEmitterInstance* Owne...,
    const FSceneView* View,
    FPrimitiveDrawInterface* PDI
)

Render the modules 3D visualization helper primitive.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

Deprecated Variables

Name Description

Public variable

UDistributionFl...

 

Strength_DEPRECATED

The strength of the point source.

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