Beam2SourceTargetMethod

ParticleModuleBeamBase

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Beam/ParticleModuleBeamBase.h

Include

#include "Particles/Beam/ParticleModuleBeamBase.h"

Syntax

enum Beam2SourceTargetMethod
{
    PEB2STM_Default,
    PEB2STM_UserSet,
    PEB2STM_Emitter,
    PEB2STM_Particle,
    PEB2STM_Actor,
    PEB2STM_MAX,
}

Values

Name

Description

PEB2STM_Default

Default - use the distribution. This is the fallback for when other modes can't be resolved.

PEB2STM_UserSet

UserSet - use the user set value. Primarily intended for weapon effects.

PEB2STM_Emitter

Emitter - use the emitter position as the source/target.

PEB2STM_Particle

Particle - use the particles from a given emitter in the system.

PEB2STM_Actor

Actor - use the actor as the source/target.

PEB2STM_MAX

Remarks

ParticleModuleBeamBase

The base class for all Beam modules.The method to use in determining the source/target.

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