Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/Beam/ParticleModuleBeamBase.h |
Include |
#include "Particles/Beam/ParticleModuleBeamBase.h" |
enum Beam2SourceTargetMethod
{
PEB2STM_Default,
PEB2STM_UserSet,
PEB2STM_Emitter,
PEB2STM_Particle,
PEB2STM_Actor,
PEB2STM_MAX,
}
Name |
Description |
---|---|
PEB2STM_Default |
Default - use the distribution. This is the fallback for when other modes can't be resolved. |
PEB2STM_UserSet |
UserSet - use the user set value. Primarily intended for weapon effects. |
PEB2STM_Emitter |
Emitter - use the emitter position as the source/target. |
PEB2STM_Particle |
Particle - use the particles from a given emitter in the system. |
PEB2STM_Actor |
Actor - use the actor as the source/target. |
PEB2STM_MAX |
ParticleModuleBeamBase
The base class for all Beam modules.The method to use in determining the source/target.