CollisionCompletionOption

What to do once a particles MaxCollisions is reached.

Windows
MacOS
Linux

Syntax

TEnumAsByte< enum EParticleCollisionComplete > CollisionCompletionOption

Remarks

What to do once a particles MaxCollisions is reached. One of the following: EPCC_Kill Kill the particle when MaxCollisions is reached EPCC_Freeze Freeze in place, NO MORE UPDATES EPCC_HaltCollisions, Stop collision checks, keep updating everything EPCC_FreezeTranslation, Stop translations, keep updating everything else EPCC_FreezeRotation, Stop rotations, keep updating everything else EPCC_FreezeMovement Stop all movement, keep updating

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