uint32 bPawnsDoNotDecrementCount: 1
If true, then collisions with Pawns will still react, but the UsedMaxCollisions count will not be decremented. (ie., They don't 'count' as collisions)
Having this on prevents the code from running in parallel.
uint32 bPawnsDoNotDecrementCount: 1
If true, then collisions with Pawns will still react, but the UsedMaxCollisions count will not be decremented. (ie., They don't 'count' as collisions)
Having this on prevents the code from running in parallel.