EParticleEventType

Event type

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Syntax

enum EParticleEventType
{
    EPET_Any,
    EPET_Spawn,
    EPET_Death,
    EPET_Collision,
    EPET_Burst,
    EPET_Blueprint,
    EPET_MAX,
}

Values

Name

Description

EPET_Any

Any - allow any event

EPET_Spawn

Spawn - a particle spawn event

EPET_Death

Death - a particle death event

EPET_Collision

Collision - a particle collision event

EPET_Burst

Burst - a particle burst event

EPET_Blueprint

Blueprint - an event generated by level script

EPET_MAX

Remarks

Event type

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