UParticleModuleEventGenerator::HandleParticleBurst

Called when a particle bursts and an event payload is present.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Event/ParticleModuleEventGenerator.h

Include

#include "Particles/Event/ParticleModuleEventGenerator.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Event.cpp

Syntax

virtual bool HandleParticleBurst
(
    FParticleEmitterInstance * Owner,
    FParticleEventInstancePayload * EventPayload,
    const int32 ParticleCount
)

Remarks

Called when a particle bursts and an event payload is present.

Returns

bool true if processed, false if not.

Parameters

Parameter

Description

Owner

Pointer to the owning FParticleEmitterInstance.

EventPayload

Pointer to the event instance payload data.

ParticleCount

The count of particles that are being spawned

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