bBanPhysicalMaterials

When true, the PhysicalMaterials list is used to ban specified materials for collision events but allow all others.

Windows
MacOS
Linux

Syntax

uint32 bBanPhysicalMaterials: 1

Remarks

When true, the PhysicalMaterials list is used to ban specified materials for collision events but allow all others. When false, the PhysicalMaterials list is used to allow only specified materials for collision events and ban all others.

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