UParticleModuleEventSendToGame::DoEvent

This is our function to allow subclasses to "do the event action"

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Event/ParticleModuleEventSendToGame.h

Include

#include "Particles/Event/ParticleModuleEventSendToGame.h"

Syntax

virtual void DoEvent
(
    const FVector & InCollideDirection,
    const FVector & InHitLocation,
    const FVector & InHitNormal,
    const FName & InBoneName
)

Remarks

This is our function to allow subclasses to "do the event action"

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