FAccumulatedParticlePerfStats::GetRenderThreadStats_GameThread

Returns the RenderThread stats for use on the GameThread. Optional sync with the RenderThread.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticlePerfStatsManager.h

Include

#include "Particles/ParticlePerfStatsManager.h"

Syntax

const FAccumulatedParticlePerfStats_RT & GetRenderThreadStats_GameThread
(
    bool bSyncRT
) const

Remarks

Returns the RenderThread stats for use on the GameThread. Optional sync with the RenderThread.

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