FFXTimeData

Timing data for various parts of FX work.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/FXBudget.h

Include

#include "Particles/FXBudget.h"

Syntax

struct FFXTimeData

Remarks

Timing data for various parts of FX work. Typically holds direct timing data in ms but can occasionally hold related data like usage ratios etc.

Variables

Name Description

Public variable

float

 

GT

Total time of work that must run on the game thread.

Public variable

float

 

GTConcurrent

Total time of potentially concurrent work spawned from the game thread.

Public variable

float

 

RT

Total render thread time.

Constructors

Name Description

Public function

FFXTimeData()

Public function

FFXTimeData

(
    float InGT,
    float InConcurrent,
    float InRT
)

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