FOnSystemPreActivationChange

Called just before the activation of a component changes.

Windows
MacOS
Linux

Type

typedef TMulticastDelegate_TwoParams< void, class UParticleSystemComponent *, bool > FOnSystemPreActivationChange

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Remarks

Called just before the activation of a component changes.

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