FPSCPool::Acquire

Gets a PSC from the pool ready for use.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/WorldPSCPool.h

Include

#include "Particles/WorldPSCPool.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/WorldPSCPool.cpp

Syntax

UParticleSystemComponent * Acquire
(
    UWorld * World,
    UParticleSystem * Template,
    EPSCPoolMethod PoolingMethod
)

Remarks

Gets a PSC from the pool ready for use.

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