FPSCPool::Reclaim

Returns a PSC to the pool.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/WorldPSCPool.h

Include

#include "Particles/WorldPSCPool.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/WorldPSCPool.cpp

Syntax

void Reclaim
(
    UParticleSystemComponent * PSC,
    const float CurrentTimeSeconds
)

Remarks

Returns a PSC to the pool.

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