FParticleBurst

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleEmitter.h

Include

#include "Particles/ParticleEmitter.h"

Syntax

struct FParticleBurst

Variables

Name Description

Public variable

int32

 

Count

The number of particles to burst

Public variable

int32

 

CountLow

If >= 0, use as a range [CountLow..Count]

Public variable

float

 

Time

The time at which to burst them (0..1: emitter lifetime)

Constructors

Name Description

Public function

FParticleBurst()

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