FParticlePerfStatsListener::Tick

Called every frame with the current frame data.

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticlePerfStatsManager.h

Include

#include "Particles/ParticlePerfStatsManager.h"

Syntax

virtual bool Tick()

Remarks

Called every frame with the current frame data. Returns true if we should continue listening. If false is returned the listener will be removed.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss