DebugRenderListenerUsers

Track active worlds needing to render stats.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticlePerfStatsManager.h

Include

#include "Particles/ParticlePerfStatsManager.h"

Syntax

Remarks

Track active worlds needing to render stats. Though we only create one listener. TODO: Maybe better to track by viewport than world?

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss