Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticlePerfStatsManager.h |
Include |
#include "Particles/ParticlePerfStatsManager.h" |
static TMap< TWeakObjectPtr< UWorld >, TSharedPtr< FParticlePerfStatsListener_DebugRender,ESPMode::ThreadSafe > > DebugRenderListenerUsers;
Track active worlds needing to render stats. Though we only create one listener. TODO: Maybe better to track by viewport than world?