FParticleRandomSeedInfo

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleModule.h

Include

#include "Particles/ParticleModule.h"

Syntax

struct FParticleRandomSeedInfo

Variables

Name Description

Public variable

uint8: 1

 

bGetSeedFromInstance

If true, the module will attempt to get the seed from the owner instance.

Public variable

uint8: 1

 

bInstanceSeedIsIndex

If true, the seed value retrieved from the instance will be an index into the array of seeds.

Public variable

uint8: 1

 

bRandomlySelectSeedArray

If true, then randomly select a seed entry from the RandomSeeds array

Public variable

uint8: 1

 

bResetSeedOnEmitterLooping

If true, then reset the seed upon the emitter looping.

Public variable

FName

 

ParameterName

The name to expose to the placed instances for setting this seed

Public variable

TArray< int32 >

 

RandomSeeds

The random seed values to utilize for the module.

Constructors

Name Description

Public function

FParticleRandomSeedInfo()

Functions

Name Description

Public function Const

int32

 

GetInstancePayloadSize()

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