FParticleSysParam

Struct used for a particular named instance parameter for this ParticleSystemComponent.

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MacOS
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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Syntax

struct FParticleSysParam

Remarks

Struct used for a particular named instance parameter for this ParticleSystemComponent.

Variables

Name Description

Public variable

AActor *

 

Actor

Public variable

FColor

 

Color

Public variable

UMaterialInterf...

 

Material

Public variable

FName

 

Name

The name of the parameter

Public variable

TEnumAsByte< en...

 

ParamType

The type of parameters PSPT_None - There is no data type PSPT_Scalar - Use the scalar value PSPT_ScalarRand - Select a scalar value in the range [Scalar_Low..Scalar) PSPT_Vector - Use the vector value PSPT_VectorRand - Select a vector value in the range [Vector_Low..Vector) PSPT_Color - Use the color value PSPT_Actor - Use the actor value PSPT_Material - Use the material value PSPT_VectorUnitRand - Select a random unit vector and scale along the range [Vector_Low..Vector)

Public variable

float

 

Scalar

Public variable

float

 

Scalar_Low

Public variable

FVector

 

Vector

Public variable

FVector

 

Vector_Low

Constructors

Name Description

Public function

FParticleSysParam()

Functions

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