FSubUVVertexResourceArray

Resource array to pass

Windows
MacOS
Linux

Inheritance Hierarchy

FResourceArrayInterface

FSubUVVertexResourceArray

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h

Include

#include "Particles/SubUVAnimation.h"

Syntax

class FSubUVVertexResourceArray : public FResourceArrayInterface

Remarks

Resource array to pass

Constructors

Name Description

Public function

FSubUVVertexResourceArray

(
    void* InData,
    uint32 InSize
)

Overridden from FResourceArrayInterface

Name Description

Public function Virtual

void

 

Discard()

Called on non-UMA systems after the RHI has copied the resource data, and no longer needs the CPU's copy.

Public function Virtual Const

bool

 

GetAllowCPUAccess()

Public function Virtual Const

const void &...

 

GetResourceData()

Public function Virtual Const

uint32

 

GetResourceDataSize()

Public function Virtual Const

bool

 

IsStatic()

Public function Virtual

void

 

SetAllowCPUAccess

(
    bool bInNeedsCPUAccess
)

Sets whether the resource array will be accessed by CPU.

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