FModuleLocationBoneSocketInstancePayload

ModuleLocationBoneSocket instance payload

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationBoneSocket.h

Include

#include "Particles/Location/ParticleModuleLocationBoneSocket.h"

Syntax

struct FModuleLocationBoneSocketInstancePayload

Remarks

ModuleLocationBoneSocket instance payload

Variables

Name Description

Public variable

TPreallocatedAr...

 

BoneSocketVelocities

The velocity of each bone/socket.

Public variable

TWeakObjectPtr<...

 

CachedActor

Actor pointer we took the skel mesh comp from.

Public variable

int32

 

LastSelectedIndex

The last selected index into the socket array

Public variable

TPreallocatedAr...

 

PreSelectedBoneSocketIndices

The pre selected bone socket indices.

Public variable

TPreallocatedAr...

 

PrevFrameBoneSocketPositions

The position of each bone/socket from the previous tick.

Public variable

TWeakObjectPtr<...

 

SourceComponent

The skeletal mesh component used as the source of the sockets

Functions

Name Description

Public function

void

 

InitArrayProxies

(
    int32 FixedArraySize
)

Initialize array proxies and map to memory that has been allocated in the emitter's instance data buffer

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