UParticleModuleLocationSkelVertSurface::GetSkeletalMeshComponentSource

Retrieve the skeletal mesh component source to use for the current emitter instance.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationSkelVertSurface.h

Include

#include "Particles/Location/ParticleModuleLocationSkelVertSurface.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Location.cpp

Syntax

void GetSkeletalMeshComponentSource
(
    FParticleEmitterInstance * Owner,
    FModuleLocationVertSurfaceInstancePayload * InstancePayload
)

Remarks

Retrieve the skeletal mesh component source to use for the current emitter instance.

Parameters

Parameter

Description

Owner

The particle emitter instance that is being setup

Owner

The payload data that is being setup.

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