UParticleModuleLocationSkelVertSurface::VertInfluencedByActiveBone

Check to see if the vert is influenced by a bone on our approved list.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationSkelVertSurface.h

Include

#include "Particles/Location/ParticleModuleLocationSkelVertSurface.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Location.cpp

Syntax

bool VertInfluencedByActiveBone
(
    FParticleEmitterInstance * Owner,
    FModuleLocationVertSurfaceInstancePayload * InstPayload,
    USkeletalMeshComponent * InSkelMeshComponent,
    int32 InVertexIndex,
    int32 * OutBoneIndex
)

Remarks

Check to see if the vert is influenced by a bone on our approved list.

Returns

bool true if it is influenced by an approved bone, false otherwise.

Parameters

Parameter

Description

Owner

The particle emitter instance that is being setup

InSkelMeshComponent

The skeletal mesh component to use as the source

InVertexIndex

The vertex index of the vert to check.

OutBoneIndex

Optional return of matching bone index

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