UParticleModuleOrbit

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Orbit/ParticleModuleOrbit.h

Include

#include "Particles/Orbit/ParticleModuleOrbit.h"

Syntax

class UParticleModuleOrbit : public UParticleModuleOrbitBase

Variables

Name Description

Public variable

TEnumAsByte< en...

 

ChainMode

Orbit modules will chain together in the order they appear in the module stack.

Public variable

FRawDistributio...

 

OffsetAmount

The amount to offset the sprite from the particle position.

Public variable

FOrbitOptions

 

OffsetOptions

The options associated with the OffsetAmount look-up.

Public variable

FRawDistributio...

 

RotationAmount

The amount (in 'turns') to rotate the offset about the particle position.

Public variable

FOrbitOptions

 

RotationOptions

The options associated with the RotationAmount look-up.

Public variable

FRawDistributio...

 

RotationRateAmount

The rate (in 'turns') at which to rotate the offset about the particle positon.

Public variable

FOrbitOptions

 

RotationRateOptions

The options associated with the RotationRateAmount look-up.

Constructors

Name Description

Public function

UParticleModuleOrbit

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

InitializeDefaults()

Initializes the default values for this property

Overridden from UParticleModule

Name Description

Public function Virtual

void

 

CompileModule

(
    FParticleEmitterBuildInfo& Emitter...
)

Called once to compile the effects of this module on runtime simulation.

Public function Virtual

bool

 

IsValidForLODLevel

(
    UParticleLODLevel* LODLevel,
    FString& OutErrorString
)

Returns true if the module is valid for the provided LOD level.

Public function Virtual

uint32

 

RequiredBytes

(
    UParticleModuleTypeDataBase* T...
)

Returns the number of bytes that the module requires in the particle payload block.

Public function Virtual

uint32

 

RequiredBytesPerInstance()

Returns the number of bytes the module requires in the emitters 'per-instance' data block.

Public function Virtual

void

 

Spawn

(
    FParticleEmitterInstance* Owne...,
    int32 Offset,
    float SpawnTime,
    FBaseParticle* ParticleBase
)

Called on a particle that is freshly spawned by the emitter.

Public function Virtual

void

 

Update

(
    FParticleEmitterInstance* Owne...,
    int32 Offset,
    float DeltaTime
)

Called on a particle that is being updated by its emitter.

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

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