ParticleReplayState

Particle system replay state

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Syntax

enum ParticleReplayState
{
    PRS_Disabled,
    PRS_Capturing,
    PRS_Replaying,
    PRS_MAX,
}

Values

Name

Description

PRS_Disabled

Replay system is disabled. Particles are simulated and rendered normally.

PRS_Capturing

Capture all particle data to the clip specified by ReplayClipIDNumber.

PRS_Replaying

Replay captured particle state from the clip specified by ReplayClipIDNumber.

PRS_MAX

Remarks

Particle system replay state

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