UParticleModuleMeshRotation

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/Rotation/ParticleModuleMeshRotation.h

Include

#include "Particles/Rotation/ParticleModuleMeshRotation.h"

Syntax

class UParticleModuleMeshRotation : public UParticleModuleRotationBase

Variables

Name Description

Public variable

uint32: 1

 

bInheritParent

If true, apply the parents rotation as well.

Public variable

FRawDistributio...

 

StartRotation

Initial rotation in ROTATIONS PER SECOND (1 = 360 degrees).

Constructors

Name Description

Public function

UParticleModuleMeshRotation

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

void

 

InitializeDefaults()

Initializes the default values for this property

Public function

void

 

SpawnEx

(
    FParticleEmitterInstance* Owne...,
    int32 Offset,
    float SpawnTime,
    FRandomStream* InRandomStream,
    FBaseParticle* ParticleBase
)

Extended version of spawn, allows for using a random stream for distribution value retrieval

Overridden from UParticleModule

Name Description

Public function Virtual

void

 

Spawn

(
    FParticleEmitterInstance* Owne...,
    int32 Offset,
    float SpawnTime,
    FBaseParticle* ParticleBase
)

Called on a particle that is freshly spawned by the emitter.

Public function Virtual Const

bool

 

TouchesMeshRotation()

Return true if this module impacts rotation of Mesh emitters

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

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