float MovementTolerance
The tolerance for moving vs. not moving w.r.t. the bIgnoreSpawnRateWhenMoving flag. Ie, if (DistanceMoved < (UnitScalar x MovementTolerance)) then consider it not moving.
float MovementTolerance
The tolerance for moving vs. not moving w.r.t. the bIgnoreSpawnRateWhenMoving flag. Ie, if (DistanceMoved < (UnitScalar x MovementTolerance)) then consider it not moving.