UParticleModuleSubUV

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/SubUV/ParticleModuleSubUV.h

Include

#include "Particles/SubUV/ParticleModuleSubUV.h"

Syntax

class UParticleModuleSubUV : public UParticleModuleSubUVBase

Variables

Name Description

Public variable

USubUVAnimation...

 

Animation

SubUV animation asset to use.

Public variable

uint8: 1

 

bUseRealTime

If true, use real time when updating the image index.

Public variable

FRawDistributio...

 

SubImageIndex

The index of the sub-image that should be used for the particle.

Constructors

Name Description

Public function

UParticleModuleSubUV

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

float

 

DetermineImageIndex

(
    FParticleEmitterInstance* Owne...,
    int32 Offset,
    FBaseParticle* Particle,
    EParticleSubUVInterpMethod InterpMe...,
    FFullSubUVPayload& SubUVPayload,
    float DeltaTime
)

Determine the current image index to use...

Public function

void

 

InitializeDefaults()

Initializes the default values for this property

Overridden from UParticleModule

Name Description

Public function Virtual

void

 

CompileModule

(
    FParticleEmitterBuildInfo& Emitter...
)

Called once to compile the effects of this module on runtime simulation.

Public function Virtual

bool

 

IsValidForLODLevel

(
    UParticleLODLevel* LODLevel,
    FString& OutErrorString
)

Returns true if the module is valid for the provided LOD level.

Public function Virtual

void

 

SetToSensibleDefaults

(
    UParticleEmitter* Owner
)

For Cascade.

Public function Virtual

void

 

Spawn

(
    FParticleEmitterInstance* Owne...,
    int32 Offset,
    float SpawnTime,
    FBaseParticle* ParticleBase
)

Called on a particle that is freshly spawned by the emitter.

Public function Virtual

void

 

Update

(
    FParticleEmitterInstance* Owne...,
    int32 Offset,
    float DeltaTime
)

Called on a particle that is being updated by its emitter.

Overridden from UObject

Name Description

Public function Virtual Const

bool

 

IsPostLoadThreadSafe()

Called during async load to determine if PostLoad can be called on the loading thread.

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Public function Virtual

void

 

PostInitProperties()

Called after the C++ constructor and after the properties have been initialized, including those loaded from config.

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

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