FGPUSpriteLocalVectorFieldInfo

Data needed for local vector fields.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/TypeData/ParticleModuleTypeDataGpu.h

Include

#include "Particles/TypeData/ParticleModuleTypeDataGpu.h"

Syntax

struct FGPUSpriteLocalVectorFieldInfo

Remarks

Data needed for local vector fields.

Variables

Name Description

Public variable

uint32: 1

 

bIgnoreComponentTransform

Ignore Components Transform

Public variable

uint32: 1

 

bTileX

Tile vector field in x axis?

Public variable

uint32: 1

 

bTileY

Tile vector field in y axis?

Public variable

uint32: 1

 

bTileZ

Tile vector field in z axis?

Public variable

uint32: 1

 

bUseFixDT

Use fix delta time in the simulation?

Public variable

UVectorField &#...

 

Field

Local vector field to apply to this emitter.

Public variable

float

 

Intensity

Local vector field intensity.

Public variable

FRotator

 

MaxInitialRotation

Maximum initial rotation.

Public variable

FRotator

 

MinInitialRotation

Minimum initial rotation.

Public variable

FRotator

 

RotationRate

Local vector field rotation rate.

Public variable

float

 

Tightness

Local vector field tightness.

Public variable

FTransform

 

Transform

Local vector field transform.

Constructors

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