bDeadTrailsOnDeactivate

If true, when the system is deactivated, mark trails as dead.

Windows
MacOS
Linux

Syntax

uint32 bDeadTrailsOnDeactivate: 1

Remarks

If true, when the system is deactivated, mark trails as dead. This means they will still render, but will not have more particles added to them, even if the system re-activates...

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss