UParticleEmitter::EditorUpdateCurrentLOD

This will update the LOD of the particle in the editor.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleEmitter.h

Include

#include "Particles/ParticleEmitter.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

void EditorUpdateCurrentLOD
(
    FParticleEmitterInstance * Instance
)

Remarks

This will update the LOD of the particle in the editor.

See Also

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