UParticleSystemComponent::CanBeOccluded

True if this component can be occluded.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

bool CanBeOccluded() const

Remarks

True if this component can be occluded.

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