UParticleSystemComponent::CreateRenderState_Concurrent

Used to create any rendering thread information for this component

Windows
MacOS
Linux

Warnings

  • This is called concurrently on multiple threads (but never the same component concurrently)

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

virtual void CreateRenderState_Concurrent
(
    FRegisterComponentContext * Context
)

Remarks

Used to create any rendering thread information for this component

This is called concurrently on multiple threads (but never the same component concurrently)

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