Warnings
This is called concurrently on multiple threads (but never the same component concurrently)
| UActorComponent::CreateRenderState_Concurrent()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include |
#include "Particles/ParticleSystemComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void CreateRenderState_Concurrent
(
FRegisterComponentContext * Context
)
Used to create any rendering thread information for this component
This is called concurrently on multiple threads (but never the same component concurrently)