Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include |
#include "Particles/ParticleSystemComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
This will determine which LOD to use based off the specific ParticleSystem passed in and the distance to where that PS is being displayed.
@note This is distance based LOD not perf based. Perf and distance are orthogonal concepts.