UParticleSystemComponent::DetermineLODLevelForLocation

This will determine which LOD to use based off the specific ParticleSystem passed in and the distance to where that PS is being displayed.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

virtual int32 DetermineLODLevelForLocation
(
    const FVector & EffectLocation
)

Remarks

This will determine which LOD to use based off the specific ParticleSystem passed in and the distance to where that PS is being displayed.

@note This is distance based LOD not perf based. Perf and distance are orthogonal concepts.

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