UParticleSystemComponent::ForceAsyncWorkCompletion

If there is async work outstanding, force it to be completed now

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Syntax

void ForceAsyncWorkCompletion
(
    EForceAsyncWorkCompletion Behavior,
    bool bDefinitelyGameThread
) const

Remarks

If there is async work outstanding, force it to be completed now

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