UParticleSystemComponent::GenerateParticleEvent

Record a kismet event.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

void GenerateParticleEvent
(
    const FName InEventName,
    const float InEmitterTime,
    const FVector InLocation,
    const FVector InDirection,
    const FVector InVelocity
)

Remarks

Record a kismet event.

Parameters

Parameter

Description

InEventName

The name of the event that fired.

InEmitterTime

The emitter time when the event fired.

InLocation

The location of the particle when the event fired.

InVelocity

The velocity of the particle when the event fired.

InNormal

Normal vector of the collision in coordinate system of the returner. Zero=none.

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