Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
Include |
#include "Particles/ParticleSystemComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
int32 GetCurrentDetailMode() const
Decide which detail mode should be applied to this particle system. If we have an editor override specified, use that. Otherwise use the global cached value