UParticleSystemComponent::GetCurrentDetailMode

Decide which detail mode should be applied to this particle system.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h

Include

#include "Particles/ParticleSystemComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp

Syntax

int32 GetCurrentDetailMode() const

Remarks

Decide which detail mode should be applied to this particle system. If we have an editor override specified, use that. Otherwise use the global cached value

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